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Re: Guidelines to achieve the following graphics/aesthetics

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Greg Burrus
Re: Guidelines to achieve the following graphics/aesthetics
on Nov 22, 2011 at 4:59:29 pm

I can't say for sure how they did this but it looks to my like a simulation of some sort. I think I would tackle this using some sort of fluid dynamics with varying degrees of color. I would think Maya would be good for something like this with is fluid dynamics that give you a lot of control over how color is implemented (density, temperature, speed, etc.. ). There also migh be way to create this by using displacements in 3D or flux field of some sort.

As far as how to do this in after effects, I'm not entirely sure. generally for fluid movement type things you might use fractal noise. But that would give you the perspective this has.

Using trapcode form you might be able to produce something similar. Or may be another particle plugin.

Hope this helps or at least gives you some ideas.

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