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Standard render or physical: Reflections linked to specific objects

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Steve Bentley
Standard render or physical: Reflections linked to specific objects
on Dec 11, 2019 at 5:49:17 pm
Last Edited By Steve Bentley on Dec 11, 2019 at 5:55:52 pm

Is there any way to (like we can with lights) assign a specific object to reflect only in another specific objects polys? So if you had three mirrors, you could have a ball in the scene assigned to the middle mirror where it would show in the reflection but it wouldn't show in the reflection of the other two mirrors?
This seems like a viable and reasonable extension to the compositing tag.
Is there a way with expresso and a link list perhaps?
I can get er done of course with multiple renders but I'd rather avoid that. We do a lot of product shots where you use reflectors to make it things look sexy. But you don't always want a certain reflector that looks great in one object to show up in another. Eyes in figures really benefit from this - show me that eye reflection hot spot but not the nose, glasses, the other bounce reflectors etc that just complicate the window to the soul's reflections.

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