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Re: SubD upon Subd for multiple Deformation maps?

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Sam Treadway
Re: SubD upon Subd for multiple Deformation maps?
on Nov 26, 2019 at 2:43:51 am

The material with the highest subs level wins but it will not subdivide any higher than that.

If you want to look at the render-time subdivisions you can add a Cel Renderer effect to the standard C4D renderer and turn on edges.
Then you can toggle the displacement channel of one of your materials on and off to see the difference.


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