MAXON CINEMA 4D: Cinema 4D Forum Adobe After Effects Forum

SOFTBODIES & XPRESSO - Deforming a Mesh Using A Cloner

COW Forums : Maxon Cinema 4D

VIEW ALL   •   ADD A NEW POST   •   PRINT
Respond to this post   •   Return to posts index   •   Read entire thread


hayden martin
SOFTBODIES & XPRESSO - Deforming a Mesh Using A Cloner
on Nov 13, 2019 at 1:56:19 pm

Hi

I'm trying to figure out the best way to connect the point's of an object to the points/index of a cloner to create fast softbody deformations with proxy geo

For example, imagine I have a sphere with clones attached to each vertex. If I set the dynamics to "Softbody Made of Clones", the clones fall with connections holding them together. How do I make these individual clone positions deform the mesh of the sphere?

I've attached a scene file which sort of does what I need, just not with a cloner sadly

Would massively appreciate any advice!

13884_6145iterationnulls2pointpos.c4d.zip


Posts IndexRead Thread 


Current Message Thread:





© 2020 CreativeCOW.net All Rights Reserved
[TOP]