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Re: cloner, object mode, surface and selection tag - not working

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Steve Bentley
Re: cloner, object mode, surface and selection tag - not working
on Oct 6, 2019 at 9:45:45 pm

You're the man Brian! Thanks!
This actually makes sense. When you use a texture in the shader effector for Mograph, C4D is putting clones everywhere and only showing those that fall within the white areas of the texture.** So even if you can only see one clone there might be 10,000 hiding all over the surface.
I had assumed this would be more streamlined using poly selections but I'll bet its the same algorithm as the shader effector and the unselected polys are infested with invisible clones.

** this approach has always bugged me. We did an overly art directed wheat field last year and topped out the ram with too many clones, (most of which we couldn't see), to get the shape we were after. Seems RAM wasteful.



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