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Re: hair direction - what if I want -Z?

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Steve Bentley
Re: hair direction - what if I want -Z?
on Oct 6, 2019 at 8:55:59 pm

Good idea Brian. I was thinking that I would dup the object and delete all the polys I don't need and invert the normals, but the object is a character mesh and that would screw up a bunch of stuff with joint warps, vertex maps etc. But just turning the dup off is a great simple solution and then I could just invert the normals on the whole thing. I don't even need to use a compositing tag, I can just set the dup to not render.

But I still really want to emit the hairs on an angle of my choosing from the poly surface. I thought I saw you could do that somewhere.



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