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Re: Fixing round object pole in sub-div surface

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Brian Jones
Re: Fixing round object pole in sub-div surface
on Nov 24, 2015 at 3:35:56 pm

this is normal for triangles at the top of a sphere in a SubD only way to fix it is (with the normal sphere) is to add more loops close to the top - here's a set of sphere's I did back in the days of HyperNurbs one with even number of Segments one with odd

9501_sphereinsubdperfect.c4d.zip


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