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Re: Simulating Inertia "Asteroids" videogame-style

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Greg Burrus
Re: Simulating Inertia "Asteroids" videogame-style
on Jun 26, 2012 at 10:52:02 am

Not sure if you can have a secondary motion system like you can in 3ds max with animation layers if that's what you had in mind. You definitely could do it with just key frame animation it would just be a matter of adjusting the interpolation with curves to get the motion you want for the movement.

You also could have the main movement controlled by a null then the main object could have its own animation keyframes below it.

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