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Re: Bake Ambient Occlusion with IvyGrower

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Chris WoodRe: Bake Ambient Occlusion with IvyGrower
by on Apr 26, 2012 at 12:34:30 am

Sorry, I'm not following you for what I should do here.



I emailed the guy who made it and he got back to me with this:

"Hello Chris,

A couple of things to help bake the ambient occlusion:

* Add Ambient Occlusion to your Render settings (under Effects).
* Enable Diffusion on the Materials and set the Texture to Ambient Occlusion (under Effects again).
* On the Bake Texture tag, enable Ambient Occlusion, set SuperSampling to 1, set Background to black.

I went with the default 256x256 in PSD format but you can try different sizes and formats.

After you bake the texture, replace the Ambient Occlusion shader on the Diffusion channel with the resulting baked file. You can also disable Ambient Occlusion in your Render settings at this point. This greatly improves render times."


This seems to be a step in the right direction, however, it still looks nothing like actual AO, and still has weird glitches over some of the textures.


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