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Re: Clones distribution based on map?

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Adam Trachtenberg
Re: Clones distribution based on map?
on Jan 11, 2012 at 4:17:25 pm

Yes, you can do that via the shader effector. Load the texture or texture tag into the effector and turn on the visibility check box in the effector's parameters tab.

The texture will have to be mapped to the plane to make it work. The easiest way to do that, IMO, is to make a duplicate plane and give it a material with the texture in the color channel. Set the texture tag to flat/planar mapping and then right click the tag and select "fit to object".

Then, in the shader effector's shader tab, set the shading method to color, and drag the texture tag into the link box.

Finally, turn off visibility for the duplicate plane that you created.

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