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Re: Mograph object reduction

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Adam Trachtenberg
Re: Mograph object reduction
on Nov 11, 2009 at 3:48:28 pm

I see what you're saying. Here's one way to do it, although it's probably a bit confusing: http://www.3danvil.com/tutorials/grid_to_graph.c4d

What it's doing, basically, is using a step effector to scale a 2D grid into the graph, and then using an inheritance effector to morph the 3D grid onto the 2D grid. I had to use an extra step effector to adjust the final position.

Probably the best way to do it would be to create a polygon object composed of points, with one point for each clone position in the bar graph formation. Then create a matrix object that's cloned onto the point object and use an inheritance effector to move the 3D grid onto the Matrix object.

Many ways to skin a cat....


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