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Internal surface collision detection

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Corrado CarlevaroInternal surface collision detection
by on May 13, 2009 at 3:07:31 pm

Hi,

I'm using Dynamics in Cinema 4D and I want to build a trasparent sphere with many tiny spheres inside, but with the usual procedure (Solver, gravity, Collision detection etc.) the little spheres just fall down out of the container sphere.

Is there a way to achieve this effect or the internal surface of a polygon is different from the external one??

Thanks

C.C.


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