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Re: Control Animated Texture? - Mostly Solved

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Sam Pipes
Re: Control Animated Texture? - Mostly Solved
on Sep 8, 2010 at 12:46:11 pm

Okay, this was a bit tedious, but it works:

Make the texture a gradient ramp, and set each flag to a bitmap (right click on a flag and go to Properties), going down the sequence from one side to the other. Set the interpolation to Linear (for smoother transitions) and set the gradient type to Mapped.

This will unlock the Map button. Click it and set it to Mix. You won't need to do anything fancy with this if you just want to scrub through the animation, just leave it black and white with no maps. Your Mix Amount now controls what frame of the animation will be displayed. You can wire the Mix Amount to a slider or something and never worry about it again.

The only downside to this technique (aside from the hassle of setting all those flags), is that the gradient doesn't update in the viewport. Near as I can tell it will always just display the frame at the 50% mark. It does preview in the materials window, though. I really wish there was something built-in for this.

Hope this helps other people!

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