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Re: Control Animated Texture?

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Ryan John
Re: Control Animated Texture?
on Sep 6, 2010 at 11:53:06 am

As far as Im aware 3DS does not have a direct function for this as you cant key .ifl's. Maybe someone else might know of one possibly using scripts but this is an area Im unfamiliar.

The method I would use is as Eric describes.

Another work around would be to use a series of blend materials where you have the animated "in" material on one channel, the frame you want to stop on another and then the animating "out" material on a third, you can then use masks as controllers but it would probably be easier to just rerender the sequence.


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