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Re: Hourly Job - Charge Rendering Time?

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Todd Terry
Re: Hourly Job - Charge Rendering Time?
on Apr 23, 2012 at 2:29:38 pm

If it's an edit job that is completely intertwined with the editing (i.e. edit for five minutes, render for 30 seconds... edit for 30 minutes, render for 10), then that's just all billable at our normal editing rate here. There would be no practical way to split it out anyway, and it ties up the same suite and same editor the whole time.

On the rare occasion that we do a job that requires tons of off-hours rendering when a suite would otherwise just be sitting unused and no editor needed (such as an overnight render), then we bill that at a lower rate.

We recently did a :30 commercial that was all Cinema 4D generated. The 3D models were all glass and chrome (trophies) so it was fairly render-intensive, about a week's worth of continuous rendering. We didn't charge full rate for that rendering since the machines were just cranking on that unattended 24/7 until it was done.


Todd Terry
Creative Director
Fantastic Plastic Entertainment, Inc.

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