Adobe After Effects Forum
Removing and Replacing an eyeball
Removing and Replacing an eyeball
by Taylor Lewis on Jun 14, 2019 at 3:29:36 am

Alright, I am relatively new to AE. I'm working on a video where I need to replace the eyeball on a cyclops mask. I have figured out how to replace the eye and I've tracked it to the mask itself which looks really good. But the thing I don't like is that the eye is just stagnant and looks sort of dead. As I have studied and watched other eyes I've noticed that eyes are never completely still they are always wiggling a little bit even when they're staring straight forward. Is there some sort of preset or expression I can write to cause this slight wiggle. I just want to breathe a little bit of life into this eye.

I'm NOT looking for big movements like left to right or up and down. I know how to do those. I just a bunch of subtle little random movements that I don't have to make by creating an individual node for each movement.

Does this make sense haha?

Re: Removing and Replacing an eyeball
by Tomas Bumbulevičius on Jun 14, 2019 at 7:42:32 am

Hey Taylor, look for adding subtle instances of fractal noise. It should help to create micro details.

Find out more:
After Effects Tutorials: motion design, expressions, scripting.
Boxer - Dynamic Text Boxes Template with a Live Preview

Re: Removing and Replacing an eyeball
by Michael Szalapski on Jun 20, 2019 at 9:16:42 pm

How you've created the eye will make a big difference in how you can animate it. I mean, there's always this option:

- The Great Szalam
(The 'Great' stands for 'Not So Great, in fact, Extremely Humble')

No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

Re: Removing and Replacing an eyeball
by Mark Suszko on Jun 27, 2019 at 4:32:17 pm

Apply a "wiggler" expression to the rotation? Also, the iris would be constantly opening and closing a little; that could be faked with a wiggler on the scale of the iris layer (if the eye comp had one, that is)

In each case, we're talking very subtle amounts of variation.