Video CoPilot's ORB & Texture Problem
by Mark Whitney on Dec 1, 2018 at 8:02:08 pm
I finally got around to looking at ORB today & notice there was an update (1.020). So I did & got the Earth_Textures_6K as well. At first, when I added ORB to a solid, I got an error message that it failed to initialize as there was no Open CL platforms available. A litte research and adding AE to the nVidia 3D settings resolved that.
I fire up Andrews tutorial but where he adds the first texture, in my comp the orb goes black & disappears. Toggle Transparency Grid & it's an empty screen. Remove the Diffusion map & the orb reappears.
Can't really tell with Gloss or Illum maps if they're working (orb doesn't vanish anyway) but the Normal map isn't correct either.
Thought I'd ask here if anyone's experienced this. I might drop back to the original & see if the problem is there too.
Nope. Verion 01 does it to.
Re: Video CoPilot's ORB & Texture Problem
by Mark Whitney on Dec 3, 2018 at 1:33:36 am
Waaahh! As I suspected. My aged Quadro 4000 isn't supported.
Another tick mark in the "I need a new system" column. Coming next Spring.