Maxon Cinema 4D Forum
how to "pin" object down so that joint animation doesn't lift up the entire object?
how to "pin" object down so that joint animation doesn't lift up the entire object?
by Hilary Tsai on Jul 27, 2018 at 10:22:58 am

I'm animating a character's tongue using joints (I'm new to joints, so pardon me if this is a really obvious solution). I followed a tutorial for creating a joint chain and binding it to the tongue object. However, when I move a joint, it uproots the entire tongue so that it leaves the character's mouth. I know there's a way to pin down geometry using the cloth tag, but in this case it's not supposed to be cloth; I just want a way of pinning down the tongue so it stays inside the mouth when I animate the joint chain. Does anyone know of any solutions?


Thanks





© CreativeCOW.net