Maxon Cinema 4D Forum
Problem with rigid body and collider body tags
Problem with rigid body and collider body tags
by Gary Lockhart on Aug 20, 2013 at 6:35:37 pm

Hi all,

I am a new user to Cinema 4D Studio and I absolutely love it! Tutorials have become my best friends, but I have run into a problem that I cannot seem to solve on my own.

I have a project set up with two objects. One of the objects is a plane with the bend deformer applied and also the collider body tag applied. The plane and bend deformer are grouped, and the collider body tag is applied to the null object.

The second object is a sphere with the rigid body tag applied. I have an animation set up that simply drops the sphere onto the plane. The problem is that the ball drops through the plane. I have disabled the bend deformer and things work as they should, albeit with the plane lying flat as opposed to being bent. But once I enable the bend deformer again, things don't work correctly.

Any help greatly appreciated.

Gary Lockhart




Re: Problem with rigid body and collider body tags
by Adam Trachtenberg on Aug 20, 2013 at 8:03:21 pm

Set the null's collider body tag to Collision>Inherit Tag>Apply Tag to Children. Also set the shape to static mesh if you haven't already.


Re: Problem with rigid body and collider body tags
by Gary Lockhart on Aug 20, 2013 at 8:31:39 pm

Thank you very, very much! Changing both settings worked like a charm.

Gary Lockhart







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