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Circular Rotation FCP 7.0.3

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Richard Melgarejo
Circular Rotation FCP 7.0.3
on Jun 6, 2013 at 6:51:40 am

been trying to get this circular rotation working.

had it applied to several assets recently.

I'm re-editting some stuff and reapplying this techique on other assets.

i followed this guy's tutorial on youtube.
"Rotated Motion Path in Final Cut Pro" by John Lynn

youtube.com/watch?feature=player_embedded&v=o4M6tUJtJHk#!

or, can be found under the same title at this website:
geniusdv.com


i just cant seem to get it to work again. Its simple.

what i did:
1. Dropped the asset onto a timeline, inserted rotational keyframe at the beginning of the asset: "0" Then, another rotational keyframe at the end of the asset: "360"

2. Next, I made a "nest."

3. then moved the next to the right (for example) and apply -360.

I tried numerous times. The viewer shows a "slug" timeline, and NOT THE NEST.

I'm not understanding where I need to apply the "opposite 360" rotation. I tried on the Seq, but only a Slug timeline appears, I tried on the nest, and on the original/asset. (I presume, the original/ asset is not where you apply , in this case, -360.

When I applied it on the nest:

I get the circular motion, then the asset does not stay level.
OR
I can get the asset to rotate 360, but cannot get it the asset to move in the clock-like dial, instead, it stays stagnant "center 0/0"

Thank you in Advance,
-Richie
fcp 7.0.3//snow leopard10.6.5


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Tom Matthies
Re: Circular Rotation FCP 7.0.3
on Jun 6, 2013 at 3:16:38 pm

After nesting the clip with the 360 rotation, when you move the nested clip to the right or left and adding the rotation keyframes to the nest, make sure you are moving it by adjusting the ANCHOR POINT of the clip and NOT just by adjusting the x/y coordinates. Moving the anchor point will cause the clip to orbit around that point rather than around the center of the clip. It should be pretty straightforward.

E=MC2+/-2db


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Richard Melgarejo
Re: Circular Rotation FCP 7.0.3
on Jun 7, 2013 at 3:11:26 am

Tom,

thanks. i figured it out. i had to step away from the screen for a breather. when i got back, it all made sense.

i had to nest then make 1 more sequence and nest in that one. So total 2-3 sequences needed for the effect.


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