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Workaround for stills that exceed 4000pixels without reanimating them?

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Christine Edwards
Workaround for stills that exceed 4000pixels without reanimating them?
on Jan 18, 2013 at 9:07:28 pm

I've been given a sequence of a lot of animated stills. Many of them exceed the 4000pixel size limit and give me an "out of memory error" while rendering or trying to export an mov. Is there any workaround for this other than manually resizing all the offending stills and reanimating them? I've tried to export xdcam mxfs as well and that seems to work in small chunks, but the exports take forever. I'd also have to reassemble them (in Edius) into one file and that might take as long as reanimating. Any ideas, help!

-Christy

2x2.66 GHz Quad Core
6GB 1066 Mhz DDr3
FCP 7.0.3


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Dave LaRonde
Re: Workaround for stills that exceed 4000pixels without reanimating them?
on Jan 18, 2013 at 9:18:28 pm

The obvious solution: use Apple Motion for the animations; it comes bundled with Final Cut Pro. Adobe After Effects is also a good choice.

Since your post reveals few details of the nature of the animations needed, it's difficult to offer meaningful advice other than this: don't use FCP. It can't handle your stills.

Dave LaRonde
Former Sr. Promotion Producer
KCRG-TV (ABC) Cedar Rapids, IA


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Neil Patience
Re: Workaround for stills that exceed 4000pixels without reanimating them?
on Jan 18, 2013 at 10:08:28 pm

Sadly I have never seen a workaround for this other than what you are doing. I have had to deal with similar sequences on occasion. I ended up breaking them up into chunks and just rendering the small bits, which sometimes took ages. Sometimes had to be broken into smaller sections.

To be honest unless you get lucky and it renders without error the time this all takes you may as well resize and reanimate.

Dave's suggestion of Motion is a good one if you want to keep the large stills but otherwise its pretty much as you have already worked out.

best wishes
Neil
http://www.patience.tv


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Christine Edwards
Re: Workaround for stills that exceed 4000pixels without reanimating them?
on Jan 18, 2013 at 10:27:40 pm

The stills are mostly head shots of various sizes soft dissolved and panned around each other. The framing is pretty specific. I would have used AE but I'm coming to this project so late in the game, the original post house is no longer involved. Anyways thanks for the advice, though it's not what I wanted to hear. I was hoping there was some magic way to allocate more ram/processing power, or whatever is needed through an apple utility, but I guess that's unrealistic. I'm not tech savy enough to know.
-Christy


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Dave LaRonde
Re: Workaround for stills that exceed 4000pixels without reanimating them?
on Jan 18, 2013 at 10:47:21 pm

No way to goose up the memory: FCP 4 through 7 are 32-bit applications, and limited to 4 gigs of ram.

Now, I'm a bit confused by the original post. You mentioned "a sequence of a lot of animated stills".

Does this mean several image sequences, each containing a still that has already been animated? That's one thing.
Or does it mean a great, big bunch of stills that are yet to be animated? That's something entirely different.

Dave LaRonde
Former Sr. Promotion Producer
KCRG-TV (ABC) Cedar Rapids, IA


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Jeff Meyer
Re: Workaround for stills that exceed 4000pixels without reanimating them?
on Jan 18, 2013 at 10:59:03 pm

As Dave suggested, you're using the wrong tool for the job. You might try (on a duplicate sequence) highlighting, right-clicking, and using Send to -> Motion to see if it will send animation keyframes along the way. Not sure if it will, but if it does you're in business. By the same token you could send an XML into Premiere and move the Premiere project into After Effects.


If you're stuck in Final Cut, I'm sure you'll find best results come from working on a ProRes sequence. If you're working in XDCAM you're adding math for a long GOP compression onto the transformation.

When going out to MXF I would export a current settings ProRes without recompressing all frames. If you can use the render files on your timeline you can render in chunks, then an out of memory error won't mess up the whole export. After you have your stable, self-contained QT movie, convert that to MXF/XDCAM inside or outside of Final Cut.

Also, regularly restarting Final Cut can't hurt. I would suggest hourly if you're trying to work with large images.


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Neil Patience
Re: Workaround for stills that exceed 4000pixels without reanimating them?
on Jan 18, 2013 at 11:07:58 pm

I don't think the "out of memory" error is a literal message about available RAM. FCP can only use something like 4 Gigs tops as it like any other 32 bit app is restricted that way. So no amount of extra RAM or processor power is going to help in any event. 4K is just the limit FCP can handle.
Keeping the images under 4K and 72dpi is the only real way of keeping it happy. I have had sequences where literally 1 still out of hundreds of shots/images is too large and it gets upset.
But yes AE or Motion would have dealt with it easily or just restricting the size to less that 4K in FCP would have been OK
It's always a pain inheriting things late on. Hope its not too much of a headache.

best wishes
Neil
http://www.patience.tv


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Christine Edwards
Re: Workaround for stills that exceed 4000pixels without reanimating them?
on Jan 18, 2013 at 11:57:12 pm

Ah, things are becoming clearer. The sequence is a bio piece with a lot of large stills mixed in with talking heads. The stills are already animated in that they are panned around and some graphics are floated over them. I'm going to try the send to Motion method and see if the stills retain their key points. thank you!


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Rafael Amador
Re: Workaround for stills that exceed 4000pixels without reanimating them?
on Jan 19, 2013 at 2:54:41 am

Whatever you do, increase the "Still Cache", on the FC Preferences.
rafael

http://www.nagavideo.com


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Christine Edwards
Re: Workaround for stills that exceed 4000pixels without reanimating them?
on Jan 19, 2013 at 10:24:14 pm

Thanks, my stills cache was set to 10%, increasing it seems to help a lot.


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