Im producing/editing a project that requires me to work in 2k as this is being shown on a 6' sphere in various science centers around the world. To create the look of motion on the sphere I have to move an image from raster to raster (0 to 2048) and therefore also one from -2048 to 0. On a few of the builds there appears to be a vertical line that screws up the cohesive rotating look. It's not consistent as the images move from L to R.....it gets a little thicker, then thinner but is only gone for 1 frame.
one of the gfx I had to enlarge, but the other was 2048x1024. Other 2048x1024's mov's work fine. Could it have to do how the gfx artist composited them? Can an alpha channel make this happen?
KONA 3 box
Seq setting is pro res 422 HQ