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Animate canvas on top of portrait with re:vision tools?

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Christoph Heimer
Animate canvas on top of portrait with re:vision tools?
on Nov 18, 2013 at 1:05:58 am

Hi,

I'm trying to achieve a Harry Potter style medieval times portrait that is animated. We shot an actor (sadly not in front of a greenscreen but a nice red carpet).
I already managed to make everything look pretty painted-portrait like but only in a still frame. As soon as the actor starts moving it looks as if he's behind a wall of glass with dirt on it mostly because of the different canvas layers I overlayed.

I think I remember that in Harry Potter, the canvas seems to move with the characters. So if my protagonist moves his arm up or down, the texture should kinda move with it.

I figured there should be some way of doing this, maybe with the motion vectors: create plugin and then utilize that data for some sort of displacement, but right now, my brain is kinda fried and I can't wrap my thoughts around a solution..

Anyone knows these tools a bit better and can explain to me, which one I should use? :)



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Pierre Jasmin
Re: Animate canvas on top of portrait with re:vision tools?
on Nov 18, 2013 at 4:30:33 pm

Christoph,

Did you look at Video Gogh?
http://www.revisionfx.com/products/video_gogh/gallery/

Pierre



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Christoph Heimer
Re: Animate canvas on top of portrait with re:vision tools?
on Nov 19, 2013 at 12:55:28 pm

Yes of course, but I find I create a better looking toon effect with red giant toonit. It's not about this effect though, but about the canvas that's supposed to be linked to my character's surface somehow...



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Pierre Jasmin
Re: Animate canvas on top of portrait with re:vision tools?
on Nov 19, 2013 at 5:44:57 pm

It's hard to visualize exactly what you are asking without visuals
You can contact techsupport @ revisionfx dot com if you have visuals to share
You can try as a post process Video Gogh with a real tiny brush size like 0.01 Size and it will follow the background canvas.

Pierre



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