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Eric Goldstein
RE: Map
on Jan 8, 2009 at 6:25:00 pm

Hi,

I'm evaluating RE: Map for purchase. Is there a manual/instructions I could take a look at - or a tutorial?

Thanks,

Eric

Eric Goldstein
Giraffe Film Company
Los Angeles
eric@giraffefilm.com


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Pierre Jasmin
Re: RE: Map
on Jan 8, 2009 at 6:46:51 pm


I just responded in your mail to support
Our documentation is dropped to your disk where you installed the plugins.
e.g: REMapManual.pdf is inside
C:Program FilesAdobeAdobe After Effects CS3Support FilesPlug-insREMap

Pierre



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Eric Goldstein
Re: RE: Map
on Jan 8, 2009 at 8:33:26 pm

Hi Pierre,

Thanks, I'm reading over your information. I'm trying to determine whether it's possible to replace materials from a 3D scene in AE. The objects in the scene are more complex than spheres and cubes. Is this possible to do using your plug-in?

Thanks,

Eric

Eric Goldstein
Giraffe Film Company
Los Angeles
eric@giraffefilm.com


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Pierre Jasmin
Re: RE: Map
on Jan 8, 2009 at 10:37:26 pm


Yes but object by object - because UV means something per object
Note UV Map takes a UV map alpha channel, and yes some people have used it on architecture projects.

I have used it on deforming cloth...
E.G: this is not a simple shape but should work:
http://www.adobe.com/devnet/aftereffects/articles/3d_integration_pt1/fig08....
it's from:
http://www.adobe.com/devnet/aftereffects/articles/3d_integration_pt1.html

If UV coordinates are manually assigned, sometimes you have to be careful where you actually wrap the UV map
Sometimes people create UVs that "unfolds" to two different areas and are then if you like in UV at different scale... so then you can simply mask it and do it in two renders for more controls...

Same with different animations on a deforming surface (simple example if you wanted to animate eyes and mouth in AE and map it to a deforming CG object/face) then you would probably do a layer for the mouth and a layer for the eyes...

Pierre









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