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basic re:flex warp problem

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badamsfx
basic re:flex warp problem
on Feb 28, 2006 at 4:00:25 am

Hi all,
Not sure what version of re:Flex I'm using but I'm using it in AE 6.5 Pro. I'm trying to take a larger image and warp it to fit into a smaller area on the screen, basically to replace an image in a video monitor. My roto splines are closed, hard edged shapes but when I render the final image has big radiused corners. The interior image seems accurate but the outer edges go outside of the spline that should enclose them and are radiused. If anyone can diagnose the problem from this limited description then thanks.

Brian


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Pierre Jasmin
Re: basic re:flex warp problem
on Feb 28, 2006 at 7:55:19 pm


Do you use a Boundary shape?
If not search "Boundary" in manual

Pierre


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badamsfx
Re: basic re:flex warp problem
on Mar 1, 2006 at 3:48:52 am

I'm not using a boundary shape because my "from" shape goes all the way to the edge of the image that is getting warped. Should I set a boundary that is bigger than the original image (and bigger than the "from" shape)?


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Pierre Jasmin
Re: basic re:flex warp problem
on Mar 3, 2006 at 12:01:27 am


You can't use Boundary Shapes outside of an image.

As we answered in email from you (for the others), when you have such extreme change of scale (or large rotation for that matter), you are better to make a subcomp which resizes - transforms the image prior to applying RE:Flex. Maybe it would be nice if we could collect such transform but then AE does not have a transform per shape and there is no mechanism to add extra per spline parameters in AE right now so anything we would do would end up pretty obnoxious GUI wise, so the best idea for now seems to pre-transform the image in a subcomp keeping the image the layer the same size.

Pierre
RE:Vision Effects



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badamsfx
Re: basic re:flex warp problem
on Mar 3, 2006 at 9:22:08 am

Thanks Pierre, this all makes sense. I will give it a try.

-b-


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ppperson
Re: basic re:flex warp problem
on Apr 29, 2006 at 1:55:06 am

i have the exact same problem, its not good is it? its actually *a lot worse* than a grid-based warp, you have less control. seems like it's possibly meant mainly as a toy.


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