I've got some largish custom particles which, as they are emitted, sometimes move in front/behind one another, resulting an unpleasant popping in and out effect. In other words, as soon as a particle comes closer to the camera than the ones that were in front of it, it looks like it just pops in. I've searched Particular for some kind of option that could help, but coming up empty.
My animation isn't too special--just a bunch of trash pouring out of a trash can--so I can be flexible with other parameters. I just need the particles to not be constantly popping in front of and behind each other! It's really confusing as I can't think why if there's no turbulence or random velocity or direction spread, the particles should be continuously swapping places in z space???