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Falloff : None (Integrate) problem

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Maëlle Jumel
Falloff : None (Integrate) problem
on Jan 29, 2017 at 6:32:47 pm

Hello everyone,
So I've been wanting to do this effect with an audio spectrum I'm working on : Make the circle rotate on the beat and keep rotating if you know what I mean.
So I've applied an expression on the rotation of my circle that connects it to a range of my soundkeys and I've set the falloff to none (integrate).
The effect works for a few seconds and then stops when the value hits 10000, it can't go higher..
Do you please have a solution for that? Maybe setting back to 0 or something..
Thanks a lot

Asus Windows 10 PC
Intel Core i5 6300HQ CPU 2.30GHZ
RAM 8GB
Nvidia GeForce GTX 960M


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