I am using .mov files for sprites. I am exploding the particles out, then stopping them via physics time factor.
I want to have the objects (sprites/particles) to be distributed randomly in 3D space then rotate around a common center. I thought Particular would be good for this.
However, the sprites are not playing the .mov animations when the physics time factor is set to zero. Is this supposed to happen? If yes, is there still a way to achieve my goal using Particular?
Otherwise I am going to have to dig out my math books from school and write scripts to accomplish my goal. ? I was wanting this bit to go quick since I have many more shots to create for my final animation.