I need to create a shot with road where money is scattering in the wind (10-30 bills), blowing down the road. The sprites are single 3D bills flipping around in perspective (Element 3D, custom .obj). I rendered out the loop media.
I tracked the camera, locked in the ground plane for Particular to use for bounce/slide, but I just can't seen to get particles to behave the way I want which is blow down the road, matching the perspective of the shot and wind in the scene. I also don't think I am emitting the particles in the best fashion (using a light emitter for directionality).
Can someone help with the emitter properties, the wind/physics, and the bounce settings to have the particles skating and bouncing down the road. I'd be will to donate some money for a quick turn-around on this.
I have posted the BG plane image (you can see my ground plane grid overlay).