FORUMS: list search recent posts

trapcode particular attached to 3D null Pos & rotation.

COW Forums : Trapcode

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
Harold Durnez
trapcode particular attached to 3D null Pos & rotation.
on Apr 25, 2013 at 10:59:32 am

Hey guys,
I'm pulling my hair out here.
- I have a 2.5 D scene of a floor & a circular deck in the middle.
- The deck rotates 180°on the X axis (Not Y, because my camera has been tilted 90°)
- This deck rotates to reveal a fire.
- attached to the fire is a 3D null.
- I have created a smoke effect using particular. Gravity set to a negative value.

I am trying to get 'Particular smoke'to flip & rotate in 3D space accordingly with the fire, and have the correct Velocity from Motion.

I have tried attaching a Light Emitter to that Null, which doesnt follow the Nulls 3D values.
I have tried playing with Particular's 'World Transform' however that doesnt affect Velocity from motion.
I have tried multiple options. but alas, no good looking (& correct) result.

See below some (crude) screenshots. & My AEP at the bottom.

I'm sure im overlooking something really basic.

Thanks guys.

Harold JM Durnez

Return to posts index

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
© 2018 All Rights Reserved