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Sparkling Water with Trapcode Particular

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Adelbert Weidler
Sparkling Water with Trapcode Particular
on Mar 25, 2011 at 10:00:55 am

Hi,

is there a way to let each particle stay at their position for a short time and not till then get collected by gravity?

Tanks


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Harry Frank
Re: Sparkling Water with Trapcode Particular
on Mar 25, 2011 at 6:14:10 pm

Not really.

Maybe you can run it in reverse? Emit particles from the top of the glass, drag them downward with negative gravity, and on their death... use the Aux System to emit a particle that inherits no motion from the main particle.

Harry J Frank
Product Evangelist | RedGiantSoftware.com

graymachine.com


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Adelbert Weidler
Re: Sparkling Water with Trapcode Particular
on Mar 28, 2011 at 6:59:34 am

Hi, thanks for answering, I think that would be possible, but in meantime, I found a solution by myself.

Just copy the effect-layer, and give the particles in layer one a strict lifetime and zero gravity.
Then scroll the second layer to the right about the particle-lifetime of the first layer.


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