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Rotation Speed in Particular 2

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Ryan Kehn
Rotation Speed in Particular 2
on Feb 22, 2011 at 9:00:19 pm

Hey All,

I'm trying to create what you might call a "vine" with particular 2. I'm using a custom sprite to generate a streak along a path. Trouble is, "vines" twist.

In particular 1.5 you could achieve this by simply increasing the rotation speed which effected only the emitter. However, in 2 it seems as though that effects all of the emitted particles. Problem being that instead of generating a static twisted "vine" the particles continue to rotate after emission.

Any thoughts on how to achieve this in Particular 2? I'm sure it's a stupid setting but I've been through everything and can't seem to find it on my own.

Thanks,
Ryan


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Harry Frank
Re: Rotation Speed in Particular 2
on Mar 2, 2011 at 10:47:39 pm

Ryan, if I understand your problem correctly, try this:

Set your particle to "Textured Polygon" and animate the "Rotate Z" property over time.

In my test, I used a light emitter and a custom particle with 5 randomly drawn ellipses. This seemed to do exactly what you describe.

Harry J Frank
Freelance Motion Designer
graymachine.com


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