So here's the situation. I have a "static" particle field consisting of a bunch of icon sprites floating in space. All of them are set to 100% opacity, but for some reason, regardless of how close or how far they are from the camera (which is pushing in slowly), SOME of them look like they're at about 80-90% opacity.
Then, to make matters worse, they randomly jump up to 100% opacity over the course of the camera pushing in.
I have no idea what could be causing this, and I've played around with a ton of settings (e.g., near fade, far fade, opacity over life, and everything else that looked like it could be making a difference).
Does anyone have any idea at all what could be causing this?