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Sprite vs. textured polygon

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Robert Paynter
Sprite vs. textured polygon
on May 17, 2010 at 10:04:44 pm

what's the difference? which renders faster?


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Mike Park
Re: Sprite vs. textured polygon
on May 17, 2010 at 11:46:44 pm

The difference is that while sprites always orient toward the camera, textured polygons have independent 3d rotation. This means you can emit them and then rotate a camera around and they will remain oriented in the manner in which they were birthed...assuming you dont put any rotation on them.

As for which render faster...Not sure, but I would assume sprites would render as fast or faster depending on the settings, shadows and lights.


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