Particle size: 1
Size over life: \ ramp (Birth -> Death)
Transfer mode: Add
Nominal Distance: 100
Affect Position: 1000
Affect SIZE: 2
Light type: Point
Parent Light position to NULL position
This layer here down doesn't rly matter, just that tail, which i knows how to do already.
[[PARTICULAR V2 ON SOLID "Particular line"]]
Parent Position Z to NULL position Z
Parent Position X,Y to NULL position
(size over life, opacity over life, blending: add, particle size: 1-2, opacity: xx..)
Also i'm wondering how i get the nice lightning on the smoke too.. I'm using the shading, but when i had that on it was light up all the particles.
So i lowered the "Normal distance" function which made it smaller, and also made 200% intensity on the light because i wanted to make it lighter (but i didn't realize it went much lighter).