I am trying to animate an emitter going up that is about 1/3 from the left margin. I want this emitter to spin as it goes up, to kinda draw like a xmas tree.
In 3D packages I would animate a NULL going up, then place another null off to the side (the distance between them defines my radius) as the first null goes up I also rotate it about the Y axis and VOILA, the null that's sitting to the side starts climbing up in a spiral fashion. Then all I need is to animate the second null on its local X axis towards the first null, basically creating a spiral with a decreasing radius kind of thing that looks like a X-mass tree (at least its trajectory)
I tried this setup with particular but no luck. I followed all the tutorials I could and read the very recent thread about this, and I am stumped. It seems that since I am using Parenting, the animation info is not passed along via the expression pick-whip method.
any clues how to go about this? I really dont want to open up the 3d app today :-(