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Particular: Animate Emitter in 3D

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Liesbeth van der Zee
Particular: Animate Emitter in 3D
on Dec 11, 2007 at 9:47:42 pm

Hi people of Trapcode,

It would be great if one of you would have the time to look at my question.

I made a Custom Particle: a Composition of layers, each layer a seperate word, 1 frame after another. Time Sampling: Random-Play Once.
So you see a particle of different words.

I'm trying to animate this 'particle of words' over the screen: they have to 'fly' over a building, through a door, etc. It really has to look 3D, nearby is big, further away is small, and when rotating in y-axe the closest part should look big and further away looks small (fish eye effect? I added a Camera).

*Question: what is the easiest way to do this?

I set position keyframes in the Emitter, but when rotating the Emitter the words don't rotate.
Then I tried to rotate the Solid layer itself (in which the Particular Effect). I have to set 3D-Positionkeyframes here to. This becomes very complex.
And I tried to Pre-Compose the Solid. This becomes complex to.

This is the link to my test:

and the Project:
It's called Test_Particular_NW.aep

Thank you for your help!

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