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using physics to move particles without changing the emitter

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robinyapockets
using physics to move particles without changing the emitter
on Jun 12, 2007 at 11:20:28 pm

Hey Everyone,

I was hoping someone could help me with question i have. how do i affect the particles using air, wind and stuff without affecting the position of the emitter. i am trying to have organic lines write out some type.

ie. Like the way Pierre Michel signed his "bandemo" at the end of his reel intro.

I appreciate any help I can get.

thanks

robinyapockets



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Peder Norrby
Re: using physics to move particles without changing the emitter
on Jun 13, 2007 at 2:12:52 am

None of them affect the position of the Emitter... Explain your issue in more detail.

Peder Norrby / Trapcode



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robinyapockets
Re: using physics to move particles without changing the emitter
on Jun 14, 2007 at 10:58:27 pm

I think i figured it out using light as an emitter, and another light as a motion path or using winds for the particle physics.
Is that what you would have suggested?
Is that how Peirre Michel animated the Bandeno type?

Thanks a bunch,





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Peder Norrby
Re: using physics to move particles without changing the emitter
on Jun 15, 2007 at 9:41:20 am

that sounds possible.
you could try also adding some Physics>Air>Turbulence to get a fluid random quality to the motion.

Peder Norrby / Trapcode


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robinyapockets
Re: using physics to move particles without changing the emitter
on Jun 22, 2007 at 5:40:34 am

thats for the feedback.
wanted to also ask, if there is a way to have the physics work on the particles at the end of their lifespan...so the beginning of the stream isnt affected as much as the end.

Thanks


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