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Multiple walls in particular?

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mbevilacqua
Multiple walls in particular?
on Jun 4, 2007 at 8:07:53 pm

Is it possible to have more than 1 wall in particular?
That is a floor, a right wall and a left wall for example in which to bonce particles?

Thank you!


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Peder Norrby
Re: Multiple walls in particular?
on Jun 5, 2007 at 7:39:37 am

Nope, there are only two interaction objects.

Peder Norrby / Trapcode


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QueJet
Re: Multiple walls in particular?
on Jun 5, 2007 at 9:01:58 am

what about collapsed transformation compositions?

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mbevilacqua
Re: Multiple walls in particular?
on Jun 5, 2007 at 11:49:13 am

This is a solution or a question? :)
Not sure how that would help though... I know little about those but
I "think" that those would not work unless I use 2 parcicle systems one in the precomp and one outside and somehow sync them right?

In fact this would not require collapsed transformations at all just one comp with say the right wall and the floor and that comp inside of another with the floor and the left wall. Both with synced particle emmiters... assuming you can fix the seed for particular PRNG system to make them work exactly the same way and that you can mask out the particles from the inner comp as they punch through your non-existing left wall and floor.

someone still with me, am I talking Matrix


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mbevilacqua
Re: Multiple walls in particular?
on Jun 5, 2007 at 12:16:10 pm

nope that would not work... syncing particles at midflight after bounce is too complicated.


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QueJet
Re: Multiple walls in particular?
on Jun 5, 2007 at 3:32:27 pm

this was a question

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