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Creating dust with DOF in Particular

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gribble
Creating dust with DOF in Particular
on Nov 8, 2006 at 4:29:22 am

What are the best settings for creating dust which floats slowly around the comp as if suspended in water?

Gribble
::: Time flies like an arrow but fruit flies like a banana :::


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Mylenium
Re: Creating dust with DOF in Particular
on Nov 8, 2006 at 6:05:44 am

That really depends on what you are after. A good point to start is to use a Box Emitter and have it fill the entire scene. Then simply emit particles, but set their velocity to very low values or even zero. For "floatiness", make your particles move using the Turbulence. You should have some slight gravity so they still sink somewhat to the ground. In addition to that, you may want to use the Wind X and animate it with vraying intensities, so your particles have a slight flow from side to side.

Mylenium

[Pour Myl


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