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Particular line following 3D light fade out

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sweetcoldwind
Particular line following 3D light fade out
on Oct 14, 2006 at 1:07:34 am

I have a glowing line following a light (Motion Path) in 3D space but can't figure out how to get the effect of the line fading out while it is still moving . Does anyone know how to do that? t since the particles are only emitted from the "end of the line" instead of the beginning. So far I've tried playing with the particle life length but not successful



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Mylenium
Re: Particular line following 3D light fade out
on Oct 14, 2006 at 12:56:32 pm

No, there's not really a way to do that. Particles are allocated to the path in the order they were born, which is usually just the opposite of what you would need for the fading. The only way to be sure would be doing it the old way - actually animate the emitter on your path, set Velocity to zero and draw your particles this way as the emitter moves.

Mylenium

[Pour Myl


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Mylenium
Re: Particular line following 3D light fade out
on Oct 14, 2006 at 1:00:29 pm

No, there's not really a way to do that. Particles are allocated to the path in the order they were born, which is usually just the opposite of what you would need for the fading. The only way to be sure would be doing it the old way - actually animate the emitter on your path, set Velocity to zero and draw your particles this way as the emitter moves.

Mylenium

[Pour Myl


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sweetcoldwind
Re: Particular line following 3D light fade out
on Oct 16, 2006 at 5:40:41 pm

Is there any way to assign different particule behaviors to different light Emmiters? right now, all of my emmiters are taking on the effects of one particle behavior layer



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Mylenium
Re: Particular line following 3D light fade out
on Oct 16, 2006 at 6:28:29 pm

If you use multiple instances of particular, each of them can have its own set of paths and emitters, but other than that there's no way.

Mylenium

[Pour Myl


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sweetcoldwind
Re: Particular line following 3D light fade out
on Oct 16, 2006 at 10:50:15 pm

how do you link each effect to each emitter?



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