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Hair generation with Particular and Normalmaps

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Wil500
Hair generation with Particular and Normalmaps
on Sep 5, 2006 at 5:12:37 pm

hi,

this is more a feature request. maybe someone from trapcode can answer.

would it be possible to have "normalmaps" as "Layer RGB Usage", so that particular could use this normalmaps to compute 3d-"hair"-particles positions.
by this way it would be possible to let grow hairs from a sequence of normalmaps...


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