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Building a Wire World with 3D stroke

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Building a Wire World with 3D stroke
on Jun 5, 2006 at 4:59:11 pm

I'm working on a project where I am need to simulate several environments (a mall, a waiting room, a store, ect.). I was hoping to do so in a non-literal way by making wireframe environments and moving a camera through them.

I've tried using both Vegas and Trapcode's 3D stroke. With Vegas I found that the memory requirements got so high that they maxed out my system (despite running after effects with 3G).

Trapcode became frustrating because the top, front, back, left, right, views do not work(only cameras) and it's very difficult to line up walls without that function. I found that i could make the layers that held my masks 3D to better possition them, but this was counter productive because it flattened the effect of 3D stroke.

Any suggestions for making this work?

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Peder Norrby
Re: Building a Wire World with 3D stroke
on Jun 6, 2006 at 1:14:30 pm

Sounds like a pretty complex 3d scene, I suggest using a 3D app.

Nevertheless, you can access the ortographics vies (front, back etc) inside 3D Stroke in the Camera group.

Peder Norrby / Trapcode

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