I have a camera flying past layers in z depth with the emitter set way back so as to always be shooting little stars towards the camera. However there is a limit of 30000
for the emitter and my camera ends up flying past it before the animation is over.
Is there a way (short of prerendering the particules and setting the prerender up as a 2d layer in the background which doesn't give me quite the same look) to set the emitter farther back than 30000? I tried parenting the z position to the camera but at 30000 its still gone.
Hrm, what an embarrassing issue, I cannot remember why I set that limit. Anyhow, there is a simple workaround - use a Light Emitter instead. They are superior anyhow (because you can see them on screen at their correct 3D position).
Create a spot light called "Emitter."
In Particular, set Emitter>Emitter Type to "Light".
Now particles will spit out of the light, and the light can be positioned anywhere, no stupid limits.
(You can turn off the light if it interferes with your 3D scene lighting, Particular will see it anyway)