I have holes in my mesh which is only visible during transparency. https://imgur.com/a/B6ppS
In the provided picture, you can see that there are section of faces that stand out. This is in viewport 2.0, but the real problem is when I export my mesh to other programs like Unity. These standout faces show up when a transparent mesh is applied or when an object with transparency overlaps this mesh.
Any advice would really help before I decide to just rebuild the entire thing.