I'm currently trying to animate a curve sliding through a simple polygon shape to deform the shape without the shape moving position. I've tried using several deformers but they all have some limitations. I've tried the Maya wire deformer, curve warp, MASH curve warp, motion path with flow path as well as even animated displacement maps, Maya texture deformers, iDeform plugin, and nCloth.
The best deformed results I'm getting are from the curve warp and motion/flow path. The only problem with these is that the polygon has to move along the curve to deform. If you move the curve, it moves the polygon attached to it. I want my polygons to stay in one place with the curve changing position through the polygon.
This almost works right with the nonlinear deformers as they can be moved through a polygon independently. The only limitations on those are the preset nonlinear deformers. I want my own curves to do the deforming.
Is there a way to break the connection on the curve warp or motion path/flow path to move the curve and not the polygon? I've got a few tests for the shapes I'm trying to "pass through" my polygons so you can see what kind of deforming I want to do. http://www.markpease.com/thought.html
Thanks Eric. My examples each have some success but they're limited by some important things. The displacement maps work but don't deform the entire mesh, only the surfaces. I've posted another example of how the Curve Warp does a great job of deforming my meshes based on the curve.
I mainly want to be able to move the Curve instead of the deforming geometry. I can re-position the geometry after the Curve Warp creates the movement, but it isn't as exact as I'd like it to be.