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broken faces or edge object when exporting from zbrush using goz

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sana son
broken faces or edge object when exporting from zbrush using goz
on Sep 24, 2016 at 3:48:18 pm

hi everyone,,,,
I am new in this field.............. zbrush object file exporting using goz to maya is include unwated face or edge.

1. how to resolve this unwanted face or edge.
2. 1240000 polytotal object in maya is slow while selecting or rotating object. My laptop is i7 6700hq 2.60gh, 16 gb 2100gh ram, 4gb 960m gpu.








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