GPU texture ram exceeded, texture loading failed. Please reduce max texture resolution clamp in the Viewport 2.0 settings and retry.
I have reduced the max texture resolution clamp from 4500 to 50 and its still not showing textures. I have also deleted all the history on my mesh and optimised the scene. I am trying to render a supermarket scene (using viewport), so there are quite a few textures on all the different groceries which is why I think the scene wont load any textures. Ive tried viewport with no luck and Ive even tried just getting a very basic render and the whole scene crashes.
Any advice to get my textures to show and the scene to run would be great! Thanks