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GPU texture ram exceeded error

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Michelle Van der Merwe
GPU texture ram exceeded error
on Apr 21, 2016 at 8:51:59 am

I keep getting this error.

GPU texture ram exceeded, texture loading failed. Please reduce max texture resolution clamp in the Viewport 2.0 settings and retry.

I have reduced the max texture resolution clamp from 4500 to 50 and its still not showing textures. I have also deleted all the history on my mesh and optimised the scene. I am trying to render a supermarket scene (using viewport), so there are quite a few textures on all the different groceries which is why I think the scene wont load any textures. Ive tried viewport with no luck and Ive even tried just getting a very basic render and the whole scene crashes.

Any advice to get my textures to show and the scene to run would be great! Thanks


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