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Instancing animated geometry to particles

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Matthew Gilligan
Instancing animated geometry to particles
on May 31, 2015 at 6:23:52 pm

I'm trying to instance animated geometry from a particle emitter, but rather than have the animation loop I want the sequence to play through once for each new particle and then have the last frame of animation live forever. Basically, I want the particles to deliver a kind of pulse as they are created. Instead, what I'm getting is a particle emitter which cycles through the 4 pieces of geometry I'm trying to use a a sequence for each new particle.





I can't figure it out at all, if there's anyone out there who knows the fix I'd really appreciate it.


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