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Realtime texture writing

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George Sears
Realtime texture writing
on Mar 23, 2015 at 2:51:24 am

I've been trying to figure out how to write to textures in Maya in realtime (with no luck, sadly.)

Like, if you had a ball rolling down a hill, it might draw a trail of white on a transparency map in a layered shader, revealing a dirt texture.

The main idea came from Super Mario Sunshine: https://tcrf.net/Super_Mario_Sunshine#Pollution_Maps

Any ideas or help with the matter is appreciated.


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